


On top of that, when you're working with your partner, you might need to keep them out of danger. If both of you are critically injured, the mission is failed. And if you've got enemies shooting at you, it's not easy to stay in a single position for a few seconds while attempting a revival.

That's because when you are critically injured, you have to wait for your teammate to come and revive you. Your mission isn't over if you're discovered, but it's trickier to survive a gunfight than it is to avoid one – especially if your partner is down for the count. In co-op missions – which are different from the single-player mode and require utmost cooperation to get through them alive – you play as Sam Fisher and his cohort Isaac Briggs as they infiltrate a number of enemy bases, completing objectives without giving away their presence. We recently had a chance to check both out at an Ubisoft event – and they're great. Mercenaries, a multiplayer mode making its return here. Nope, it's a total package that also comes with two additional options – co-op missions and Spies vs. Tom Clancy's Splinter Cell: Blacklist isn't just about a compelling single-player story, as you might have seen from our previous impressions.
